Saturday, January 30, 2010

Arcs Are Everywhere - Animation Notes 7/7/89

Here are the notes from Tissa David's lecture on animation July 7, 1989.

WALK: Treadmill the moment the heel touches the ground it [the ground] moves back

Pendulum [illustration]

on 2's.  You skip #7 inbetween and expose 7 because the eye.  1 2 3 4 5 6  -

Do not use the original 7 but inbetween 6-7

[chart] Going back skip 3.  1_2_3_4_2_1.
Use inbetween or skip 3

If shoulder rises in walk that case arc should also rise.  If he is carrying case.

In planning out a film plan the whole picture at once in storyboard form.

The story should build up to a climax and provide satisfaction and purpose.

The plan your scenes cuts and don't use a stopwatch.

If you do have dialogue or narration it will automatically pace  your film.

Make out your exposure sheets and scenes.  15 sec - 5 sheets

When you plan your scenes don't use long shots unless you have a reason

Cuts should have meaning and practical

you exposure sheets should be absolutely clear so assistants, cameramen and editors can understand your picture.

Animation is acting.

Anyone can move a character or things, but acting brings life.
Don't over act or overanimate.  Exaggerating an action is overanimating.  If you are exaggerating an action or motion for a purpose, don't jump all over the place.

Best animation is a direct action.  Always think of how the character feels and then animate.

Don't animate 2 things (action) at once.
If there are many characters they should be reacting to the main action.

Timing: if there is a dialogue it automatically takes care of the timing.


Walking: the head moves forward or tilts


Every frame the character should be in balance.

Shoulder and pelvis counterbalance.



Above: Animating Tap Dance Tips

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