WALK: Treadmill the moment the heel touches the ground it [the ground] moves back
on 2's. You skip #7 inbetween and expose 7 because the eye. 1 2 3 4 5 6 -
Do not use the original 7 but inbetween 6-7
[chart] Going back skip 3. 1_2_3_4_2_1.
Use inbetween or skip 3
If shoulder rises in walk that case arc should also rise. If he is carrying case.
In planning out a film plan the whole picture at once in storyboard form.
The story should build up to a climax and provide satisfaction and purpose.
The plan your scenes cuts and don't use a stopwatch.
If you do have dialogue or narration it will automatically pace your film.
Make out your exposure sheets and scenes. 15 sec - 5 sheets
When you plan your scenes don't use long shots unless you have a reason
Cuts should have meaning and practical
you exposure sheets should be absolutely clear so assistants, cameramen and editors can understand your picture.
Animation is acting.
Anyone can move a character or things, but acting brings life.
Don't over act or overanimate. Exaggerating an action is overanimating. If you are exaggerating an action or motion for a purpose, don't jump all over the place.
Best animation is a direct action. Always think of how the character feels and then animate.
Don't animate 2 things (action) at once.
If there are many characters they should be reacting to the main action.
Timing: if there is a dialogue it automatically takes care of the timing.
Walking: the head moves forward or tilts
Every frame the character should be in balance.
Shoulder and pelvis counterbalance.
Above: Animating Tap Dance Tips