Here are notes from Tissa David's lecture on 11/16/89.
Always animate with your animation cutoff guide on your board.
Camera moves shouldn't be visible and obvious, they should be felt.
When zooming go in a straight line [important note for motion graphics]
EXCEPTION: unless you are following an action.
Jump cut should have a visible difference in size.
Timing: correct way of saying something you feel. Leading into something
Timing will show emotions by the pacing.
VERY LOUD beat can be two frames ahead of the beat.
Gestures 6 frames ahead can help a loud beat (impact)
lead ball falling down, the effect comes after it is bouncing off.
Gestures before or after the statement are more effective.
cycle: should be simple (it would be less obvious)
strive for simplicity
You need 6 frames to see anything.
[illustrated example of lifting a heavy rock]
1) anticipation of weight
2) lifting of the weight
3) actual weight
Animation is acting
Light scarf will move very slowly and flows.
leaf [illustrated example]
drop of water [illustrated example]
Fast actions will overlap.
Its not necessary to overlap action generally.
[illustrated examples: finger pushing, ball, ball bounce]