These are the last of the notes from the Tissa David lectures. We'll have to get the tags straight so they're easy to find. It'll be "notes".
should have good soundtrack and story.
1) create environment (e.g. behind the couch, tiny space restricted to intricate perspective)
2) passing of time -window light coming in will establish time.
area being restricted (2 characters start at end where second character enters) this way you will avoid trap if not enough room.
From back of couch to outside atmosphere. Should be planned so everything will be natural.
Horse: horse running has a stretch and a reach. Stretch higher up and reach is lower.
Be original in your approach and don't be afraid to be inventive. Don't be timid but be interesting and adventurous. Exagerate.
Every action takes place on an arc. Except when it is a zig zag very rarely.
Spacing should have an order. It's almost as important as timing some sort of rhythm.
Mouth is part of face.
Skull stationary -the rest is movable.
Hand speaks as gestures, head must move when talking (tilt, up and down movements)
Consonant- must have 2 frames
always closed mouth
Mouth should look like the sound and the contrasts will make it work. You can exaggerate but don't over animate.
Simple lip synch and simple action.
When you have important dialogue the action can be ahead of the word. Gesture can precede or proceed the word for...
effect and impact.