Saturday, February 12, 2011
Children of the Hydra's Teeth - Part Nine
We just had a low angle shot looking up a Jason. Above, it cuts to his point of view.
This is a fully animated scene. Incorporating shots like this along with composite shots and strictly live shots makes the sequence work.
Cut to a rear-projection wide shot.
Note the busted statue in the foreground.
Why? Kicks aren't as precise as punches. They're bigger gestures. Both of these allow for loose animation and more forgiving match points.