Here are notes for Tissa David's animation lecture of August 10, 1989.
Jump: down should have a bend to the body or he will bend break his leg.
Most camera shake movements are big and on 2's.
Exaggerate your stretch position. You will feel it 2 frames will not see that stretch drawing.
When you animate always keep your cut off field guide on your pegs (that way you'll know how much to draw.
Camera moves should be natural so you're not aware of them.
When animating a character out of field the legs should be animated even if they aren't in field.
Diving board example
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