These are little more extensive than the others.
I'll paraphrase. Click any image for a larger view.
Above: Notes on jumping.
"Every motion should be visualized in mind FEELING your motion. Don't copy mirror."
Notes on specific character walks.
above: turns. Head first, shoulder, body. Break up body action into many pieces.
Also can take a step first, then body.
The voice allows you to develop a character.
Timing: 4 frame hold is not a hold, but you will feel it.
8 frames is an extremely short hold. 12 frames is just enough to see. 16 frames feels like a hold.
Lip sync. Dialog. Before you animate listen to the soundtrack figure out where the accent is.
It is better to animate the whole body with the lip sync.
Lip sync: If you must see teeth, darken the corners of the mouth.
Vowels: open the mouth immediately with no inbetween.
Never animate behind a sound always ON or AHEAD (two frames).
Music. ACQUAINT YOURSELF WITH BEATS. Use a metronome.
Animate the whole character then add lip sync.
Then notes on chewing and jumping off a diving board.
Finish diving board.