Saturday, February 12, 2011

Children of the Hydra's Teeth - Part Nine


We just had a low angle shot looking up a Jason.  Above, it cuts to his point of view.

This is a fully animated scene.  Incorporating shots like this along with composite shots and strictly live shots makes the sequence work.


Cut to a rear-projection wide shot.

Again, close on Jason.  Looking up.  He's higher than the camera/viewer.

Back to the wide.

Note the busted statue in the foreground.

Jason kicks the skeleton.  A lot of kicking when you fight skeleton warriors.

Why?  Kicks aren't as precise as punches.  They're bigger gestures.  Both of these allow for loose animation and more forgiving match points.

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